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Forty second play clock rule for high school.


bcrock

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I was under the impression that it was to speed up the game. That did not at the 2 games I attended.

the clock alone will not speed up the game.

 

the refs will have to hustle to get the ball set and the coaches will have to get the plays in to speed it up

 

with all the rain this weekend it is hard to speed up the game either way.

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Sometimes they used 40 sec but most of the time it was 25@Butch for Memorial/Ozen,what the heck.Some of the refs better set the tone early or they gonna slow down the game time throwing multiple flags.That group let it escalate rather than issue warnings to both benches.

yep, cost both teams a penalty each with that 25sec clock
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 In the event that the 40-second clock is running and the ball is not ready to be snapped after 20 seconds
into the count, the referee shall declare a timeout and signal that the play clock be set at 25 seconds. When play
is to be resumed, the referee will give the ready-for-play signal [S1] and the play clock shall begin the 25-
second count. The game clock will start on the snap unless it had been running when the referee declared a
timeout; in that case, it will start on the referee’s signal (Rule 3-3-2-f).

 

Likely going to take some time with learning curve!!

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 In the event that the 40-second clock is running and the ball is not ready to be snapped after 20 seconds
into the count, the referee shall declare a timeout and signal that the play clock be set at 25 seconds. When play
is to be resumed, the referee will give the ready-for-play signal [S1] and the play clock shall begin the 25-
second count. The game clock will start on the snap unless it had been running when the referee declared a
timeout; in that case, it will start on the referee’s signal (Rule 3-3-2-f).

 

Likely going to take some time with learning curve!!

http://www.afoa.ws/images/2014_Tips_for_Managing_the_40-25_Second_Clock.pdf

not completely true. 

 

 Tips for Managing the 40/25 Second Play Clock 

BASIC PREMISE: The play clock will ALWAYS start at 40 seconds unless there is an administrative stoppage. 

REFER TO THE FOLLOWING TABLE FOR SITUATIONS WHEN THE PLAY CLOCK WILL BE SET AT 25 SECONDS: SITUATION 

PLAY CLOCK 

REFEREE SIGNAL 

Administration of a penalty 

25 seconds 

Chop or Wind 

At the start of a period 

25 seconds 

Chop 

Measurement 

25 seconds 

Chop or Wind 

Offensive (Team A) Helmet Off 

25 seconds 

Chop or Wind 

Offensive (Team A) Injury 

25 seconds 

Chop or Wind 

Defense (Team B) Awarded a First Down 

25 seconds 

Chop 

After Any Kick Down 

25 seconds 

Chop 

After Any Score 

25 seconds 

Chop 

Start of a Team’s Possession in an Extra Period (Overtime) 

25 seconds 

Chop 

Inadvertent Whistle 

25 seconds 

Wind 

Timeout by Either Team 

25 seconds 

Chop 

Timeout by Official 

25 seconds 

Chop or Wind 

Touchback 

25 seconds 

Chop 

Try Down (PAT) 

25 seconds 

Chop 

Period Extension 

25 seconds 

Chop 

 

 If the R wants the play clock reset, regardless of whether or not it is running, he will signal the play clock operator (PCO) to restart the play clock. For 40-Seconds, the referee will signal with both palms open in an over-the-head pumping motion. For 25-Seconds, the referee will signal with one open palm in an over-the-head pumping motion. There is usually no need to stop the game clock to reset the play clock unless the PCO does not reset upon the R’s signal. The play clock should be reset to 25-seconds when, through no fault of the players, the ball is not ready for play and the play clock has run down below 25-seconds. 

Contrary to NCAA Rules, the UIL has written an exception stating that if a Team A ball carrier, backward fumble or backward pass is ruled out of bounds, the game clock will start on the SNAP anytime during the game. After a Team A forward fumble that goes out of bounds, the game clock starts on the R’s signal. 

The B and L are the R’s safety net if the R does not start the game clock at the appropriate time. If the B and/or L are signaling to start the game clock and the game clock operator (GCO) has positive knowledge that the game clock should be running, the GCO should start the game clock

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